^{2}

^{3}

^{x}

^{x}

*√*y

^{x}

Extra key functions compared to the classic calculator standard buttons:

2nd: changes the trigonometric buttons to their inverse functions

1/x: returns the reciprocal of a value in decimal format

X2: raises X to the power of 2

X3: cubes a value

YX: raises Y to the power of X

x!: calculates the factorial of a value

log: is the common logarithm

sin(h): (hyperbolic) sine of an angle

cos(h): (hyperbolic) cosine of an angle

tan(h): (hyperbolic) tangent of an angle

ln: is the natural logarithm (to the base e)

e: is a mathematical constant, Euler’s number

deg: changes the mode to express trigonometric functions in degrees

p: is a mathematical constant, the ratio of a circle’s circumference to its diameter (3.141592653589793...)

EE: an operator that multiplies the current displayed value by 10 to the power of the next value

Rand: returns a random number between 0 and 1

The other classic calculator standard buttons:

mc: erases the memory content

mr: gets the memory content

ms: stores the number on the display to the memory

m+: takes the number on the display, adds it to the memory and puts the result into the memory

m-: subtract the number in the display from the current number in the memory

<=: removes the last digit on the display

ce: resets the calculator and the memory

c: resets the calculator (but not the memory)

+/-: change the mathematical sign of

v: square root of

/: divide

%: calculate percentage => To calculate x percent of y simply enter x%y

*: multiply

1/x: a multiplicative inverse or reciprocal for a number x

-: subtract

+: add